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The Isle of Cats
2019 · The City of Games · 1–4 players · 90 min
Scoresheet
No community scoresheet for this game yet. Write one in the app
Rules notes from the community
SetupSetup · In 1 guide
Board
- Place the island board in the center, orange cat side face up
- Set Vesh's boat token on position 1 of the island track
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Cat Tiles & Bag
Place all colored cat tiles, Oshax tiles, and Rare Treasure tiles into the cloth bag and shake.
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Player Count Adjustments
| Players | Common Treasure Tiles (each type) | Cats Per Field |
|---|---|---|
| 1 | 5 | 2 |
| 2 | 5 | 4 |
| 3 | 8 | 6 |
| 4 | 11 | 8 |
Place all 6 Oshax tiles below the island alongside the common treasures. Rare Treasure tiles drawn during field setup do not count toward the cat total — set them aside and keep drawing.
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Discovery Deck
Shuffle all blue-backed cards together into a single face-down deck and place it beside the board.
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Player Boats
Each player takes a boat board. Boats share the same layout but vary in rat placement and treasure map colors — assign randomly or let players choose.
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Starting Player
Choose randomly. Give them the first player marker. Play proceeds clockwise.
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Fish
Players do not start with fish. Each player receives 20 fish at the start of each round during the Fishing phase.
Turn DetailsPlayer Turn · In 1 guide
1. Fishing
Every player receives 20 fish from the supply. Fish are your currency for the entire round — spend wisely.
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2. Explore
Each player is dealt 7 Discovery cards from the deck. Draft them using a pass-and-pick system:
- Pick 2, pass the rest left
- Pick 2, pass the rest left
- Pick 2, pass the rest left
- Pick 1 from what remains
You now hold 7 cards. Look through them and decide which to keep — each card has a fish cost in the top left corner. Pay that cost to keep it; discard anything you don't want or can't afford.
Card types you may draft: - Rescue — lets you rescue one cat from the island - Lesson — a personal end-game scoring objective - Oshax — a friendly wildcard cat tile - Treasure — a small tile to fill awkward gaps - Ancient — discard immediately for a one-time bonus
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3. Read Lessons
Place any Lesson cards you kept beside your boat:
- Private lessons go face-down — your secret personal objectives, revealed only at end-game scoring
- Public lessons go face-up — visible to all players. At end of game, every player scores a public lesson if they meet its criteria, not just the player who played it
> Public lesson cards do not count as "lesson cards" for any card effects — you cannot gain fish for them, discard them, or lose points if you fail to score them.
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4. Rescue Cats
Before rescuing, all players secretly choose which Rescue cards to play, then reveal simultaneously. The total speed (boot icons) on your played cards determines turn order — highest speed goes first.
To rescue a cat you need fish and a basket:
- Cats in the left field cost 3 fish; cats in the right field cost 5 fish
- Each player has 1 permanent basket that resets every round — it lets you rescue 1 cat without a card
- Full basket icon on a Rescue card: discard the card to rescue 1 cat
- Half basket icon: discard 2 half-basket cards to rescue 1 cat
Take turns rescuing until all players have passed or run out of baskets and fish. Place each rescued cat immediately on your boat — the first tile can go anywhere, every subsequent tile must touch at least 1 previously placed tile.
> Any cats not rescued at the end of this phase are removed from the game. Unclaimed treasures stay.
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5. Rare Finds
Players take turns playing Oshax and Treasure cards from their hand, placing the corresponding tiles on their boat.
- Oshax are cat-shaped tiles that act as any color — they just need a friend (must touch a cat tile)
- Treasure tiles are smaller shapes useful for filling gaps
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End of Round
- Move Vesh's marker forward on the island track
- Refill the island fields with new cat tiles from the bag for the next round
- Pass the first player marker clockwise
After 5 rounds, proceed to scoring.
Game EndPlayer Turn · In 1 guide
When It Ends
After 5 rounds, once Vesh's marker reaches the hand symbol on the day tracker, the game ends and all players score simultaneously.