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Splendor

2014 · Space Cowboys · 2–4 players · 30 min

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Rules notes from the community

Game SetupSetup · In 1 guide

Gem Tokens

Place in the center based on player count:

Gems (each color)Wilds (gold)
2 players: 45
3 players: 55
4 players: 75

5 colors: white, blue, green, red, black

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Development Cards

Shuffle each tier (I, II, III) separately. Deal 4 cards face-up per row, place the deck face-down above each row.

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Noble Tiles

Shuffle and randomly select [players + 1] nobles (e.g., 3 nobles for 2 players). Place them visible above the cards.

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Starting Player

Give the first player token to whoever most recently visited a jewelry store (or random).

Player TurnPlayer Turn · In 1 guide

On your turn, choose one of the following:

1. Take 3 different-colored gem tokens

2. Take 2 of the same color (must be ≥4 of that color available)

3. Reserve 1 card (take it to hand) + gain 1 gold wild token

4. Buy a card from the table or your reserved hand

Hand Limits

  • Gem tokens: Max 10 in hand. If you exceed 10, discard down to 10 at the end of your turn.
  • Reserved cards: Max 3 reserved cards in hand at any time. You cannot reserve a 4th until you've bought one.
Game EndScoring · In 1 guide

Triggering the End

The end is triggered when any player reaches 15 prestige points at the end of their turn.

Finish the round — every other player takes one more turn so that all players have had an equal number of turns.

Winning

After the final round, the player with the most prestige points wins.

Tiebreaker: The tied player who purchased the fewest development cards wins.