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Sea Salt & Paper

2022 · Bombyx · 2–4 players · 30 min

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Rules notes from the community

Duo Cards — Pairs & Immediate EffectsCard Reference · In 1 guide

Duo Cards

Play both cards face-up to trigger the effect. Each duo scores +1 pt at round end.

PairEffect
Crab + CrabNo effect — just 1 pt for the pair
Fish + FishDraw the top card of the deck
Seahorse + SeahorseLook at top 5 cards of deck; take 1, shuffle rest back
Crab + LobsterTake top 5 cards of deck; keep 1, shuffle other 4 back
Penguin + PenguinLook at all opponents' hands
Boat + BoatSteal 1 card from an opponent's hand (opponent chooses which)
Shark + SwimmerSteal 1 card of your choice from an opponent's hand

> Note: Crab has 9 cards; any 2 crabs form a pair. Penguin has 3 cards; any 2 penguins form a pair.

Collector & Scoring Cards — Point ValuesCard Reference · In 1 guide

Collector Cards (scored by quantity held at round end)

CardCopies123456
Shell×60246810
Octopus×5036912—
Penguin×3135———
Sailor×205————

Special Scoring Cards

CardCopiesScoring Rule
Mermaid×4+1 pt per card of your most-common colour (each Mermaid targets a different colour; can't double-count). Hold all 4 → instant game win.
Lighthouse×1+1 pt per Boat card you hold
Shoal of Fish×1+1 pt per Fish card you hold
Seahorse—Also counts as 1 collector card of your largest collection type (requires ≥1 of that type)

Colour Bonus (every player, every round)

+1 pt per card of your most-common colour (hand + played area). Mermaid cards are excluded from this tally.

Setup + Point GoalSetup · In 1 guide

Setup Steps 1. Shuffle all 58 cards into a face-down draw deck. 2. Flip the top 2 cards face-up, placed side by side as 2 separate discard piles. 3. All players start with no cards in hand. 4. Choose a start player randomly. 5. Each player takes 1 game aid card.

VP Thresholds (game end)

PlayersPoints to Win
240
335
430