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Sea Salt & Paper
2022 · Bombyx · 2–4 players · 30 min
5times logged on BoardgameBuddy
2collections it is in
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Rules notes from the community
Duo Cards — Pairs & Immediate EffectsCard Reference · In 1 guide
Duo Cards
Play both cards face-up to trigger the effect. Each duo scores +1 pt at round end.
| Pair | Effect |
|---|---|
| Crab + Crab | No effect — just 1 pt for the pair |
| Fish + Fish | Draw the top card of the deck |
| Seahorse + Seahorse | Look at top 5 cards of deck; take 1, shuffle rest back |
| Crab + Lobster | Take top 5 cards of deck; keep 1, shuffle other 4 back |
| Penguin + Penguin | Look at all opponents' hands |
| Boat + Boat | Steal 1 card from an opponent's hand (opponent chooses which) |
| Shark + Swimmer | Steal 1 card of your choice from an opponent's hand |
> Note: Crab has 9 cards; any 2 crabs form a pair. Penguin has 3 cards; any 2 penguins form a pair.
Collector & Scoring Cards — Point ValuesCard Reference · In 1 guide
Collector Cards (scored by quantity held at round end)
| Card | Copies | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|---|
| Shell | ×6 | 0 | 2 | 4 | 6 | 8 | 10 |
| Octopus | ×5 | 0 | 3 | 6 | 9 | 12 | — |
| Penguin | ×3 | 1 | 3 | 5 | — | — | — |
| Sailor | ×2 | 0 | 5 | — | — | — | — |
Special Scoring Cards
| Card | Copies | Scoring Rule |
|---|---|---|
| Mermaid | ×4 | +1 pt per card of your most-common colour (each Mermaid targets a different colour; can't double-count). Hold all 4 → instant game win. |
| Lighthouse | ×1 | +1 pt per Boat card you hold |
| Shoal of Fish | ×1 | +1 pt per Fish card you hold |
| Seahorse | — | Also counts as 1 collector card of your largest collection type (requires ≥1 of that type) |
Colour Bonus (every player, every round)
+1 pt per card of your most-common colour (hand + played area). Mermaid cards are excluded from this tally.
Setup + Point GoalSetup · In 1 guide
Setup Steps 1. Shuffle all 58 cards into a face-down draw deck. 2. Flip the top 2 cards face-up, placed side by side as 2 separate discard piles. 3. All players start with no cards in hand. 4. Choose a start player randomly. 5. Each player takes 1 game aid card.
VP Thresholds (game end)
| Players | Points to Win |
|---|---|
| 2 | 40 |
| 3 | 35 |
| 4 | 30 |