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SCOUT
2019 · Oink Games · 2–5 players · 20 min
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Rules notes from the community
Card SetupSetup · In 1 guide
# Scout — Setup
| Players | Cards to Remove |
|---|---|
| 2 | Remove the 9/10 card; deal 11 each, set rest aside for round 2 |
| 3 | Remove all cards showing a 10 |
| 4 | Remove the 9/10 card |
| 5 | Use all 45 cards |
Play one round per player
2-player: Scout & Show chips not used. Scouting costs one of your 3 Scout chips instead.
Deal the entire remaining deck — hands may be unequal, that's normal.
Turn ActionsPlayer Turn · In 1 guide
On your turn, choose one:
1. Show
Play a group of adjacent cards from your hand as the new Active Show. Must be either: - A set of identical numbers, or - A run of consecutive ascending or descending numbers
Must beat the current Active Show — more cards, or same count with higher values.
The first player each round must Show.
2. Scout
Take 1 card from either end of the Active Show and insert it anywhere in your hand. Give the player who made that Show 1 Scout token.
3. Scout & Show (one per round)
Scout a card, then immediately Show. Uses your one-time Scout & Show chip.
Show RulesCard Reference · In 1 guide
1. More Cards Always Wins
A larger group beats a smaller group regardless of type or value.
> A run of 4 cards beats a set of 3 cards. A set of 5 beats a run of 5 — wait, no: see below.
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2. Set Beats a Run (same card count)
If both groups have the same number of cards, a set wins over a run.
> Three 6s beats a run of 4-5-6.
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3. Higher Value Wins (same count, same type)
If both groups are the same type and same size, higher value wins.
- Sets: higher number wins → two 8s beats two 5s
- Runs: higher top card wins → 3-4-5 beats 1-2-3
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Quick Reference
| Situation | Winner |
|---|---|
| 4-card run vs 3-card set | 4-card run |
| 3-card set vs 3-card run | Set |
| Two 8s vs two 5s | Two 8s |
| Run 5-6-7 vs run 3-4-5 | 5-6-7 |
| Single 9 vs single 4 | 9 |
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A 10 played as a single card cannot be beaten by another single card.