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Evo

2001 · Eurogames · 3–5 players · 90 min

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CombatCard Reference · In 1 guide

Combat triggers when a dinosaur moves into a hex occupied by an opponent's dinosaur. Movement into that hex is mandatory — you cannot pass through without fighting.

How to resolve

1. Compare the attacker's Horn level to the defender's Horn level. 2. Calculate the difference (attacker minus defender). 3. Roll a d6 and check the table below.

Horn differenceAttacker wins on d6
Attacker +2 or more1 – 5
Attacker +11 – 4
Equal (0)1 – 2
Defender +11 only
Defender +2 or moreCannot attack

Result

  • Attacker wins: defender's dinosaur is removed from the board.
  • Defender wins: attacker's dinosaur is removed from the board.

Notes

  • Only one dinosaur fights per hex — each movement action resolves one combat.
  • A dinosaur killed in combat does not count toward survival VPs in Phase 5 of that same round.
  • You can avoid combat entirely by not moving into occupied hexes — fighting is never forced unless you choose to move there.