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Euchre
1848 · (Public Domain) · 2–7 players · 45 min
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Rules notes from the community
PlayingPlayer Turn · In 1 guide
Players: 4, in 2 teams of 2. Partners sit across from each other.
Goal: Win at least 3 of 5 tricks each hand. First team to 10 points wins.
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The Bowers (trump suite)
Once trump is set, the two Jacks become the most powerful cards:
| Card | Name | Rank |
|---|---|---|
| Jack of trump suit | Right Bower | Highest trump |
| Jack of same-color suit | Left Bower | 2nd highest trump |
Example: trump is ♥️ → J♥️ is right bower, J♦️ is left bower (and it counts as a heart, not a diamond!).
Trump ranking (high → low): Right Bower › Left Bower › A › K › Q › 10 › 9
Other suits: A › K › Q › J › 10 › 9
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Choosing Trump
| Round | What happens |
|---|---|
| 1 | Starting left of dealer, each player may "order up" the flipped suit as trump, or pass. If ordered up, dealer adds that card and discards one. |
| 2 | If all pass, flip the card down. Players may now name any other suit as trump (not the turned-down one). |
Going alone: Whoever calls trump may play solo — their partner sits out for bigger points.
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Playing
Follow suit if you can. Highest trump wins the trick; if no trump, highest card of the led suit wins. Winner leads the next trick.
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Scoring
| Result | Points |
|---|---|
| Calling team wins 3–4 tricks | 1 |
| Calling team wins all 5 (a "march") | 2 |
| Alone + all 5 tricks | 4 |
| Calling team fails to get 3 ("euchred") | 2 to the other team |
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The bowers are the one rule new players trip on — keep that left bower straight and you're set. ♠️ ♥️ ♦️ ♣️
Take the blindVariants · In 1 guide
This is a house rule, not part of standard euchre — agree on it before you deal. ♠️ ♥️ ♦️ ♣️
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The Basic Rule
If you're dealt a hopeless hand of three 9s (a "farmer's hand"), you may swap them for the kitty/blind:
| Step | What to do |
|---|---|
| 1 | Declare it before bidding — you can't wait to see how the round goes. |
| 2 | Show the three cards to prove the hand is weak. |
| 3 | Exchange them for the three face-down cards in the blind (kitty) — and you must take all three, even if they turn out worse. |
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Common Variations
| Variation | What changes |
|---|---|
| Clean | Requires three of a kind — e.g. three 9s. |
| Mixed | Allows any three cards that are 9s and/or 10s. |
| Turn-card rule | None of the swapped cards may match the suit of the turned-up kitty card. |
| Redeal instead | Rather than swapping, the player calls for a fresh redeal (a.k.a. a "McEvoy"). |
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Tip: settle "clean vs. mixed" up front — it's the variation most likely to start an argument mid-game. ♠️ ♥️ ♦️ ♣️
No trumpVariants · In 1 guide
This is a house rule, not part of standard euchre — agree on it before you deal. ♠️ ♥️ ♦️ ♣️
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The Basic Rule
After the first round of bidding ends and the turn-up card is turned down, a player may declare "No Trump" instead of naming a suit.
When No Trump is called:
| What happens | Detail |
|---|---|
| No trump suit | No suit beats another — there are no bowers and no ruffing. |
| Cards rank normally | Each suit runs A › K › Q › J › 10 › 9 (Jacks are just Jacks). |
| Winning a trick | Highest card of the led suit takes it. Follow suit if you can. |
| Scoring | Same as a normal call — the caller's team must win 3+ tricks or get euchred. |
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Why Call It
No Trump is a strong play when you hold lots of Aces and Kings spread across suits — cards that win on their own without needing a trump suit to back them up.
It's risky: with no trump to ruff in, a single weak suit can be picked apart by opponents leading it repeatedly.
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Common Variations
| Variation | What changes |
|---|---|
| Worth more points | Some tables score a successful No Trump as 2 points (like a march) to reward the difficulty. |
| Only second round | No Trump can only be declared after the turn-up is turned down, never in round one. |
| Going alone | The caller may still play alone under No Trump for bonus points. |
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Tip: agree on the point value before playing — that's the detail tables most often disagree on. ♠️ ♥️ ♦️ ♣️