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Euchre

1848 · (Public Domain) · 2–7 players · 45 min

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Rules notes from the community

PlayingPlayer Turn · In 1 guide

Players: 4, in 2 teams of 2. Partners sit across from each other.

Goal: Win at least 3 of 5 tricks each hand. First team to 10 points wins.

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The Bowers (trump suite)

Once trump is set, the two Jacks become the most powerful cards:

CardNameRank
Jack of trump suitRight BowerHighest trump
Jack of same-color suitLeft Bower2nd highest trump

Example: trump is ♥️ → J♥️ is right bower, J♦️ is left bower (and it counts as a heart, not a diamond!).

Trump ranking (high → low): Right Bower › Left Bower › A › K › Q › 10 › 9

Other suits: A › K › Q › J › 10 › 9

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Choosing Trump

RoundWhat happens
1Starting left of dealer, each player may "order up" the flipped suit as trump, or pass. If ordered up, dealer adds that card and discards one.
2If all pass, flip the card down. Players may now name any other suit as trump (not the turned-down one).

Going alone: Whoever calls trump may play solo — their partner sits out for bigger points.

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Playing

Follow suit if you can. Highest trump wins the trick; if no trump, highest card of the led suit wins. Winner leads the next trick.

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Scoring

ResultPoints
Calling team wins 3–4 tricks1
Calling team wins all 5 (a "march")2
Alone + all 5 tricks4
Calling team fails to get 3 ("euchred")2 to the other team

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The bowers are the one rule new players trip on — keep that left bower straight and you're set. ♠️ ♥️ ♦️ ♣️

Take the blindVariants · In 1 guide

This is a house rule, not part of standard euchre — agree on it before you deal. ♠️ ♥️ ♦️ ♣️

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The Basic Rule

If you're dealt a hopeless hand of three 9s (a "farmer's hand"), you may swap them for the kitty/blind:

StepWhat to do
1Declare it before bidding — you can't wait to see how the round goes.
2Show the three cards to prove the hand is weak.
3Exchange them for the three face-down cards in the blind (kitty) — and you must take all three, even if they turn out worse.

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Common Variations

VariationWhat changes
CleanRequires three of a kind — e.g. three 9s.
MixedAllows any three cards that are 9s and/or 10s.
Turn-card ruleNone of the swapped cards may match the suit of the turned-up kitty card.
Redeal insteadRather than swapping, the player calls for a fresh redeal (a.k.a. a "McEvoy").

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Tip: settle "clean vs. mixed" up front — it's the variation most likely to start an argument mid-game. ♠️ ♥️ ♦️ ♣️

No trumpVariants · In 1 guide

This is a house rule, not part of standard euchre — agree on it before you deal. ♠️ ♥️ ♦️ ♣️

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The Basic Rule

After the first round of bidding ends and the turn-up card is turned down, a player may declare "No Trump" instead of naming a suit.

When No Trump is called:

What happensDetail
No trump suitNo suit beats another — there are no bowers and no ruffing.
Cards rank normallyEach suit runs A › K › Q › J › 10 › 9 (Jacks are just Jacks).
Winning a trickHighest card of the led suit takes it. Follow suit if you can.
ScoringSame as a normal call — the caller's team must win 3+ tricks or get euchred.

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Why Call It

No Trump is a strong play when you hold lots of Aces and Kings spread across suits — cards that win on their own without needing a trump suit to back them up.

It's risky: with no trump to ruff in, a single weak suit can be picked apart by opponents leading it repeatedly.

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Common Variations

VariationWhat changes
Worth more pointsSome tables score a successful No Trump as 2 points (like a march) to reward the difficulty.
Only second roundNo Trump can only be declared after the turn-up is turned down, never in round one.
Going aloneThe caller may still play alone under No Trump for bonus points.

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Tip: agree on the point value before playing — that's the detail tables most often disagree on. ♠️ ♥️ ♦️ ♣️