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Carcassonne
2000 · Hans im Glück · 2–5 players · 45 min
Scoresheet
No community scoresheet for this game yet. Write one in the app
Rules notes from the community
End-Game ScoringScoring · In 1 guide
End-Game Scoring
Triggered immediately when the last tile is placed.
Incomplete Features
| Feature | Points |
|---|---|
| Incomplete road | 1 pt per tile |
| Incomplete city | 1 pt per tile + 1 pt per pennant (half the in-game rate) |
| Incomplete monastery | 1 pt for monastery tile + 1 pt per surrounding tile (max 9) |
Farms (Fields)
- Each completed city adjacent to a farm scores 3 pts for the controlling farmer(s).
- Incomplete cities do not count.
- Majority rule applies across connected fields: player(s) with the most farmers on a connected field each score full points.
Majority Rule (all features)
Most followers on a feature = full points. Tied players each score full points.
Tiebreaker
No official tiebreaker is defined in the base rules — tied scores share the victory.
Ongoing Scoring (During Play)Scoring · In 1 guide
Ongoing Scoring (During Play)
Score immediately when a feature is completed after tile placement.
| Feature | Completion Condition | Points |
|---|---|---|
| Road | Both ends terminate (crossroads, city, monastery, or loops) | 1 pt per tile |
| City | Fully enclosed (no gaps) | 2 pts per tile + 2 pts per pennant |
| Monastery | Surrounded on all 8 sides | 9 pts total (1 + 8 surrounding) |
| Farm | — | Does not score during play |
Shared features (majority rule): Player(s) with the most followers score full points. Tied players each score full points. Minority followers return with 0 points.
Followers on scored features are returned to their owner's supply.
Board SetupSetup · In 1 guide
Setup Steps
1. Separate river tiles, river start, river end. Place the river start tile face-up in the center of the table (distinct back identifies it) the rest of the river shuffled face down, with river end on the bottom. 2. Shuffle the remaining 71 tiles face-down into several stacks within reach of all players. 3. Place the scoreboard near the table edge. 4. Each player picks a color and takes 8 followers. 5. Place 1 follower on space 0 of the scoreboard as scoring marker. 6. Keep remaining 7 followers in personal supply in front of you. 7. The player who most recently visited a walled city goes first (or determine randomly); play proceeds clockwise. 8. Take turns placing river tiles until the river is built. The river can not have two identical 90 degree turns placed consecutively (aka no turning the river around in two tiles). 9. Start normal play: draw a tile, place a tiles, (optional) place a figure.