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Bohnanza
1997 · AMIGO · 3–7 players · 45 min
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Rules notes from the community
SetupSetup · In 1 guide
Remove and Deal
| Players | Remove from deck | Starting hand |
|---|---|---|
| 2 | Garden, Cocoa | 5 each |
| 3 | Cocoa | 5 each |
| 4–5 | Coffee | 5 each |
| 6–7 | Garden, Cocoa | 3, 4, 5, then 6 each |
At 6–7 players, deal clockwise from the starting player: 3 cards to them, 4 to the next, 5 to the next, and 6 to everyone else.
Your Hand
- Never reorder your hand. Keep cards in the order they were dealt.
- New cards always go to the back of your hand.
Turn at a glancePlayer Turn · In 1 guide
| Phase | What happens |
|---|---|
| 1. Plant | Plant the first card in your hand. You may plant the next one too. |
| 2. Turn & Trade | Flip 2 cards from the deck face up, then trade. |
| 3. Plant Trades | Everyone plants the cards they got in phase 2. |
| 4. Draw | Draw 3 cards, one at a time, to the back of your hand. |
Trading (Phase 2)
- Only the active player trades. Others trade with them, never with each other.
- The active player can offer the 2 face-up cards and any cards from their hand.
- Other players offer cards from anywhere in their hand.
- Donations are allowed: you can give cards away for nothing.
- When trading ends, the active player must keep any face-up cards nobody took.
Planting After Trading (Phase 3)
- Everyone plants at the same time: cards from trades, donations, and the active player's leftover face-up cards.
- Plant them in any order you like.
- Every one must be planted. You can never add them to your hand.
Harvesting to Make Room
- Each field holds one bean type. A card goes on a field with the same bean or an empty field.
- No legal field? Harvest a field first to make room.
- Harvest a field any time, even on another player's turn.
- Harvesting takes the whole field. Count the cards, check the coin row on the card, and flip that many to their coin side. Discard the rest.
- Bean protection: you can't harvest a field with 1 card while you have another field with 2 or more.